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ÇϵåÄÚ¾îÇÑ°ÔÀÓ ½È¾îÇϽô ºÐµéÀº Ãâ½Ã ÈÄÀÇ ¿µ»ó ¹× ¼Ò°¨À» ÃæºÐÈ÷ ã¾Æº¸½Ã°í ±¸¸ÅÇÏ½Ã´Â°É Ãßõµå¸³´Ï´Ù.

 

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³­À̵µ °ü·Ã Æ®·ÎÇÇ°¡ ºÎÁ·ÇÑ °ÍÀº °ÔÀÓ¿¡ ³­À̵µ ¼³Á¤ÀÌ ¾ø±â ¶§¹®ÀÔ´Ï´Ù. ¸ðµÎ¿¡°Ô ´Ü ÇϳªÀÇ ¾î·Á¿òÀÌ ÀÖ½À´Ï´Ù = Çϵå ÄÚ¾î. ReturnalÀº Roguelike À帣ÀÇ °ÔÀÓÀÔ´Ï´Ù. Á×À¸¸é ¸ðµç ÁøÇà »óȲÀ» ÀÒ°í óÀ½ºÎÅÍ ½ÃÀÛÇÕ´Ï´Ù. üũ Æ÷ÀÎÆ®°¡¾ø°í »ý¸íÀÌ 1 °³»ÓÀÔ´Ï´Ù. µû¶ó¼­ Æ®·ÎÇÇ´Â ¾ð¶æº¸±â¿¡´Â °£´Ü ÇØ º¸ÀÌÁö¸¸ °ÔÀÓ ÀÚü´Â ½ÇÁ¦·Î ¸Å¿ì ¾î·Æ ±â ¶§¹®¿¡ µµÀü¿¡ ´ëºñÇϽʽÿÀ. Ç÷¡Æ¼³ÑÀº Àγ»¿Í ±â¼úÀÇ ½ÃÇèÀÌ µÉ °ÍÀÔ´Ï´Ù. ´ç½ÅÀÌ Áװųª °ÔÀÓÀ» ¶°³ª°í óÀ½¿¡ ºÎÈ°ÇÏ¸é ¸ðµç ij¸¯ÅÍ ÁøÇà + Àκ¥Å丮°¡ »ç¶óÁý´Ï´Ù. ¼¼ÀÌºê °ÔÀÓÀ» ¹é¾÷Çصµ ¼ÓÀÏ ¼ö ¾ø½À´Ï´Ù. °ÔÀÓÀº ¹«ÀÛÀ§·Î »ý¼ºµÇ±â ¶§¹®¿¡ (Áöµµ ¹× ¾ÆÀÌÅÛ / Àû À§Ä¡´Â »ç¸Á ÈÄ º¯°æµÊ) ´Ù¸¥ ¼±Çü °ÔÀÓó·³ ±â¾ïÇÒ ¼ö ¾ø½À´Ï´Ù. ÀÌ°ÍÀº µµÀüÀ» ´õ Ãß°¡ÇÕ´Ï´Ù. ±×°ÍÀº ±âº»ÀûÀ¸·Î ´ç½ÅÀÌ ÁÁ¾ÆÁú ¶§±îÁö ¿¬ÁÖÇÏ°í ÇÑ ¹øÀÇ »î¿¡¼­ ÀÌ±æ ¼ö ÀÖ½À´Ï´Ù.


House Sequences´Â À̾߱âÀÇ ¿©·¯ ÁöÁ¡¿¡¼­ ¸¸³ª°Ô µÉ ÀÛÀº ÁýÀÔ´Ï´Ù. Ȳ±Ý¡°¼³¹® Á¶»ç¡±Æ®·ÎÇÇ´Â ÃÖÁ¾ °ÔÀÓ¿¡¼­ °¡Àå Å« ±×¶óÀεùÀÌ µÉ °ÍÀ̸ç, °¢ Áö¿ª¿¡¼­ ¸ðµç¡°¼öÁýÇ°¡±À» ã¾Æ¾ßÇÕ´Ï´Ù (¸ðµç Á¦³ë ±æÇÁ, ¸ðµç ½ºÄ«¿ìÆ® ±â·Ï). ÇÏÁö¸¸ ¹®Á¦´Â °ÔÀÓÀÌ ¹«ÀÛÀ§·Î »ý¼ºµÇ°í ´ëºÎºÐÀÇ ¼öÁýÇ°µµ ¹«ÀÛÀ§·Î »ý¼ºµÈ´Ù´Â °ÍÀÔ´Ï´Ù. °¢±â ´Ù¸¥ ¼öÁýÇ°Àº Á×À» ¶§¸¶´Ù »ý¼ºµÇ¹Ç·Î ¸ðµç °ÍÀ» ã±â À§ÇØ »ý¹° ±º°è¸¦ ¸¹ÀÌ Àç»ýÇؾßÇÏ¸ç ³²°ÜµÐ ¹°°ÇÀÌ »ý¼ºµÈ´Ù´Â Çà¿îÀ» ¾ò¾î¾ßÇÕ´Ï´Ù. µ¿ÀÏÇÑ xenoglyph¸¦ ´Ù½Ã »ý¼º ÇÒ ¼ö ÀÖÀ¸¸ç µ¿ÀÏÇÑ xenoglyph¸¦ ´Ù½Ã ãÀ¸¸é ÁøÇà »óȲ¿¡ Ãß°¡µÇÁö ¾Ê½À´Ï´Ù. ¾î·Æ°í, ¹«ÀÛÀ§·Î, ±×¶óÀεå ÇÑ Ç÷¡Æ¼³Ñ¿¡ ´ëºñÇϼ¼¿ä.

 

 

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The lack of difficulty-related trophies is because there are no difficulty settings in the game. There is only one difficulty for everyone = Hardcore. Returnal is a game of the Roguelike genre, if you die you lose all your progress and start from the beginning. There are no checkpoints and you only have 1 life. So while the trophies look straightforward at first glance, the game itself is actually really difficult so get ready for a challenge. The platinum will be a test of patience and skill. All your character progression + inventory is lost if you die or leave the game and you respawn at the beginning. You can¡¯t cheat it by backing up your save game either. Because the game is randomly generated (the map and item/enemy placements change after each death), you can¡¯t memorize it like other linear games. This adds to the challenge further. It¡¯s basically playing it until you get good and can beat it in one life.


The House Sequences are a little house you will come across at multiple points in the story. The golden ¡°survey¡± trophies will be the biggest grind in the endgame, they require you to find all ¡°collectibles¡± in each region (all xenogylphs, all scout logs). But the problem is that the game is randomly generated and most of the collectibles are randomly generated too. Different collectibles spawn after each death, so you will need to replay the biomes a lot to find everything and need to get a bit lucky that the stuff you have left spawns. It can spawn the same xenoglyphs again, if you find the same one again it won¡¯t add to your progress. Be prepared for a difficult, random, and grindy platinum.

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